
Gamified User-centered Environmental Sustainability for University Students
Summary:
The GUESS project aims to assess the environmental sustainability knowledge of university students in participating countries, using this data as a foundation for creating educational use cases and unified digital content for a gamified environment. This environment, which will simulate Earth’s ecosystem, will allow students to interact with gamified elements designed to teach sustainability principles.
The project will involve several key activities: PM activities (WP1), including TPMs to enhance partner collaboration, Gamified Use Cases and Digital Content (WP2), developing the Gamified Environment (WP3), implementing the environment in three phases (WP4.1, WP4.3, WP4.4), and conducting four multiplier events to engage with key stakeholders (WP4.6-WP4.9).
The project’s primary outcome is the development and promotion of a gamified platform that enhances university students’ understanding of environmental sustainability, contributing to a more sustainable future.
Objectives:
The GUESS project seeks to raise environmental sustainability awareness among university students in participating countries. It focuses on assessing students’ knowledge of sustainability, which will inform the creation of educational use cases and digital content within a gamified environment. This environment will simulate Earth’s ecosystem, enabling students to engage with interactive elements that teach sustainability principles, promoting a deeper understanding and commitment to sustainable practices.
Find out more in the link : https://guess-project.eu/
